

To enable hardware scheduling, you can open “Graphics Settings: Change Default Graphics Settings”.

This new feature can potentially improve performance and reduce latency by allowing the video card to directly manage its own memory. With GeForce RTX, the first and only PC platform with support for these game-changing features, gamers are ready for the most advanced and graphically intensive games today and in the coming years.įor further details on the Ray Tracing, Variable Rate Shading, Mesh Shading and Sampler Feedback technologies in DirectX 12 Ultimate, head on over to this in-depth article.įurthermore, in addition to introducing support for DirectX 12 Ultimate, the Windows Update also added a new feature called Hardware-accelerated GPU scheduling. Many developers have already crafted next-gen experiences featuring these technologies-there are over 30 DirectX Raytracing games shipping or announced-and now with the launch of DirectX 12 Ultimate, adoption of them is set to increase rapidly. This makes game development faster and easier, and enables more developers to add these innovative technologies to their games. To download and install this new driver, simply fire up GeForce Experience and click the "Drivers" tab.ĭirectX 12 Ultimate gives developers a large, multi-platform install base of hardware to target, and ready-made tools and examples to work from - all backed by time-saving middleware. With the release of today’s new GeForce Game Ready driver, DirectX 12 Ultimate and its features are fully supported on GeForce RTX GPUs on Windows 10 operating systems using version 2004 or newer. Microsoft has recently released the DirectX 12 Ultimate graphics API alongside the Windows update, codifying GeForce RTX’s innovative technologies as the standard for multi-platform, next-gen games.

These technologies represented the biggest leap in graphics since the invention of programmable shaders in 2002, bringing cinema-quality reflections, shadows, and lighting to games. GeForce RTX graphics cards launched with numerous ‘world’s first’ graphics technologies: hardware-accelerated ray tracing, Variable-Rate Shading, Mesh Shading, and more.
